Apprentice Shapeshifter of digital media

VIDEO GAMES

My skills in video game design are based around several different pieces of software. Before discovering and embracing industry standard packages such as Flash and Maya, I spent time playing around with Kilk n Play's Games factory. Later, I tried making levels with UnrealEd, and Worldcraft - editing tools for Unreal Tournament and Half-life.

 

FLASH

 

In addition to two websites, I have made a game in Flash. As a side scrolling "beat-em-up" the objective is to get from one side of the screen to the other whilst avoiding the monsters attacks.

In retrospect, creating a fully fledged hit detection style game with several characters, five levels, cutscenes, alternating modes of play and a pop-rock soundtrack was a bit over ambitious, but it all turned out fine in the end after several extended evenings of frustration. Although compromises had to be made: Only three of the characters were animated, and I slacked off a bit on the washing up!

You can play the game by clicking on the link below. If computer games aren't your cup of tea, parts of the game's soundtrack can be heard by navigating to the "Music" section of this website.

 

CLICK HERE TO PLAY!

 
 
 

3D LEVEL DESIGN

 

Like most other 16 year old lads, I loved Unreal Tournament when it came out. Having tried out Half Life's native level editing progarm, Worldcraft, (now known as Hammer) I sought to try UnrealEd.

After reading several tutorials on the net, I managed to get some basic levels made. Subsequently I began to incorperate 'movers' and path nodes into my designs.

If you happen to have "Unreal Tournament" installed on your system, you can download the levels for inspection, and a bit of video game action! (HERE)

Other than that, please click on the thumbnails below for full views.